Location: Buying Humps! (No kidding! Check my buy thread)
Guild: Hello Kitty Krewe [HKK] Forever!-ish
Quote:
Originally Posted by Im in SPAMADAN
sry I was away from gw for the past year and I understand that this mausoleum quest dropped uninscribable items in the form of nightfall skins (such as q9 draconic spear 15^50 uninscrib - which is rare and would be worth lots) But what are these "tripple-modded" items you are referring to and can they be traded??
thanks
First, please understand that the vast majority of my knowledge about this comes from reading/participating in this Trader's Outpost thread which jimbo started when he noticed weird drops. (Ok, I nagged him into starting it, but it's still his thread.)
I'll try ... (in bullet list form, of course!)
In Halloween 2010 they introduced some new event quests. One was "Commandeering a Mortal Vessel." The quest was given by a Halloween NPC in Lion's Arch and supposed to be available to any account with Prophecies. To complete this quest you and your party needed to travel to Majesty's Rest and enter a little mini-dungeon, single-level map called The Mausoleum, which you got into up on top of Rotscale's island.
The Mausoleum used art similar to the dungeon-y area we see when first taking a character to EotN, and the foes were like the Undead we see in some EotN dungeon areas (Shards of Orr springs to mind.) There was no Hard Mode version, but there was the possibility of Locked Chests in there. However, it was supposed to be a Prophecies quest ... not a Prophecies AND EotN quest. Originally, the loot dropped in there was reported to be the standard fare you'd see from Undead around Kryta.
When it was first added to the game there was a bug, as players with Prophecies but without EotN weren't able to access it. So a day or so into the event, ANet released a bug fix update to let players without EotN do the quest, as had been intended.
That update glitched something about the loot table in there. Stuff started dropping which seemed like ...
List of possible skins was pulled from some part of EotN (so it included things like spears, scythes, Paragon-req. shields and various gear skins which had only ever appeared, to date, with inscription slots instead of inherent mods [examples would be "Illusory Staff" and "Protective Staff."])
List of possible prefix and suffix mods attached to gear was pulled from some part of EotN. We saw drops with attached mods and resulting names (after id'ing) which we only ever saw before from inscription-loot source areas. Things like swift and devotion modded staffs, wands with the "of Memory" and "of Quickening" names (and the indicated wand wrapping attached.)
So the skins and the possible mods were all pulled from EotN loot tables, but whatever part of the code was generating the base weapons was using the inherent system! So we were getting things like scythes with inherent damage mods, staffs with inherent condition reduction or inherent HCT chance for an attribute other than the staff's requirement attribute. And we were also sometimes getting shields, wands and foci with up to two inherent mods. That's how the triple-mods happened.
Inherent shields, wands and foci aren't supposed to have mods at all. They're fixed. You can't add those suffix mods (shield handles, wand wrappings, focus cores) to them. But the game was generating such loot with the same chances of one to two inherent mods along with the same chance inscription-loot areas have to drop such items perhaps with an attached suffix mod.
So, triple-mod items are shields, wands, and foci from the 2010 Mausoleum which dropped with two inherent mods and one attached suffix mod.
You can salvage those attached suffix mods off, but you cannot add them back on (just like you cannot add a shield handle to an inherent-mod shield from Factions.) The game broke its own rules about what weapons can be modded. It did not break its enforcement of the rules on us, though.
At the end of Halloween 2010, a game update wiped the quest which allowed access to that special area from everyone's quest logs. So we weren't allowed to hang onto it after the event and keep hunting for interesting loot.
There is nothing in GW preventing the triple-mod items from being traded (it's not one of those things like Medals of Honor which are impossible to trade.) However, ANet (Regina) posted here a number of times saying the items are considered bugged/glitched and would be removed in an update. Such an update has not happened yet. Exactly how the glitched loot will be defined, determined and fixed is not any more clear than exactly when this update will happen.
Since ANet says the triple-mod items are a bug/mistake which will be fixed/removed, Guru does not allow them to be traded here on their system. So, you can advertise to buy or sell them in game if you want, but you can't make Ventari's threads or auction listings about the triple-modded items.
In Halloween 2011, the bug was completely gone. People report the area accessed in the quest produced standard, Krytan Undead area inherent loot without the interesting glitches from last year.
Location: Buying Humps! (No kidding! Check my buy thread)
Guild: Hello Kitty Krewe [HKK] Forever!-ish
Quote:
Originally Posted by Im in SPAMADAN
ahh thats very interesting luny! so i guess during the quest/mini-dungeon there was a chance that something like :
q10 saurian scythe 15^50 AND 14^enchanted (2 inherent mod) dropped??? and u could add 20/20 sunder +30hp on it.
NO!!! For the following reasons ...
The list of possible skins seemed to be the same stuff that can drop from undead in Shards of Orr. They don't drop Saurian Scythes, afaik.
Something like a Briarwood Scythe could (and did - check the pictures in that thread I linked) drop with inherent 15^50. The glitch had the game in that area producing inherent-modded loot with prefix and suffix mods possible on inscription loot. There's no possible 14wE prefix or suffix mod. So the scythes and spears (and other martial weapons and staffs) we saw were simply inherent-mod items with prefix and suffix mods like what can drop on inscribable items.
The glitch that caused triple-mod items is due to the fact that the game was producing inherent-mod wands, shields and foci with attached suffix mods. So the random loot generator *could* produce a dual inherent wand, shield or focus with a third mod from an attached suffix. The triple mod items are all wands, shields or foci with two inherent mods and one suffix mod. The suffix mods can be salvaged off, but they cannot be reapplied or overwritten.
Yawgmoth left some interesting posts in that thread I linked. He seems to have done a lot of study on the loot system in GW and what can and cannot happen. If you're curious about what was and wasn't possible from the Mauso loot, be sure to read his posts on that thread. I don't believe any human is 100% infallible, but over the years of reading Yawg's posts I've formed the opinion that he is the closest we have to infallible on knowledge of GW game mechanics!
Quote:
thats cool, thx 4 info btw!!! appreciate it.
You're welcome & Cheers!
I'm glad to help, and I figure a fresh write-up might help other people who missed the excitement and are left at least a little confused about what actually happened.
EDIT - Oh, but you can mod the Mauso loot with prefix and suffix mods on anything that normally allows prefix and suffix mods. You can't add inscriptions, as there are no inscription slots on them. But you can, for example, put sundering scythe snathe and scythe grip of fortitude on one of the inherent scythes that dropped in there. You cannot put suffix mods on the wands, shields and foci that dropped in there (just like you can't put suffix mods on those items when they drop in Prophecies or Factions.)
Last edited by LicensedLuny; Jan 15, 2012 at 07:00 AM // 07:00..
It's items like shields and wands that are only supposed to have 2 mods, but got 3, like this air wand:
+5e while enchanted
HCT spells 10%
HSR air magic 19%
GW2 might come out in a few months and it might be 2014 before they anet gets to fix these if they ever do, so I still wish that Guru would change opinion and allow these to be traded.
So I suppose these will never be fixed then? I couldn't seem much mention of them again over the past year or so. What do you guys think is the chance of them stealthily adding these and the inherent nf/eotn stuff back in this year now that the game is "done"? I'd probably log on and do some runs of the place.
(and if someone from anet reads this, you know what to do :P)
sorry, no ...until there is an OFFICAL word from anet, you still not sell them here.
So is that a stubbornness thing on guru's part (no offense meant, just being pragmatic), or does Anet have some kind if contractual hold over these forums which means they call the shots?